Pulp Psychic rules from my Mini Six group

Pulp Psychic rules from my Mini Six group.  (The skills are taken from chapter 13 of D6 Adventure – available free online)

Either I restrict characters to one skill or divide the skills into groups and allow one group per character or restrict the usefulness of the groups.

I’m giving Telepathy and Telekinesis a pass for now.

Spiritual Group: Astral Projection and Medium.

Mental Group: Empathy, Far Sensing, and Psychometry.

Physical Group: Healing, Protection, and Strike.

The primary groups skills are at cliche level, the secondary at -2, the tertiary at -3.

That seems steep, better than not having them at all.

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A More Useful Metric

I’m going to table the nature of psychic powers for now; defaulting to Steven’s take in Pulp Hero and Chapter 13 in D6 Adventure. What I have gleaned from the articles at the BRP forums has been interesting; however, not of use in this instance.

Perhaps a more useful metric would be the nature and number of beasties, which go bump in the night, Indy goes toe to toe with.

I’m lifting from the amazing Legendary Quest stuff.

Gargoyles – maybe

Vamps – no, no, hell no! Vamps maybe canon, but logic and reason have never slowed me before. Why start now?

Zombies – as the traditional minions of voodoo priests or priestesses.

Were-beasts – most cultures have a variation of were-something. I tried to run a game based on the movie Brotherhood of the Wolf.

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Mystic Pulp

I may have to create a set of psychic rules from scratch – and that has always worked out so well. See the mysticism rules for Two Fisted Risus. Basing a system on historical or literary sources is a non-starter.

Start simply. A friend, who is a gourmand, always tells me ‘it easier to add a flavor to a sauce than take away a flavor from a sauce’.

Trimming back AD&D Psionics rules is less appealing, I have a copy of a BRP conversion of  those rules and have been looking them over hoping another system will help.

I have a few more PDFs to go through, however, they too are from fantasy, so I have the feeling they are just reworkings of D&D.

D&D is king for a reason.

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